AARHUS UNIVERSITY / JANUARY 2015
INTERACTION AND IMMERSION
CREDITS: STUDENT
My Bachelors Project in Musicology from Aarhus University.
PROJECT INFO:
An examination on the influence of audio on interaction and immersion in videogames, through an analysis of Limbo (2010) & Journey (2012).
Because of the interactive qualities, video games has always had the ability to immerse people like no other similar media. Audios role is an import but often underestimates contributor, to the players interaction and perception of the media. Through an analysis of the two video games, Limbo (2010) and Journey (2012), this study examines how audio influences the interactive qualities of video games and how this contributes to the player’s immersion. The analysis will build upon Karen Collins theory about dynamic audio, which is put together with Axel Stockburgers categorization of video game audio in five different types on sound objects. In addition to this, the study will argue why the filmic categorization of sound in diegetic and nondiegetic sounds isn’t suited for video games, because of the players direct interaction and influence on the media, and how different genres of video games has different interactive ways of implementing audio. This leads to the conclusion that the audio influences the interactive qualities of video games, depending on settings provided by the particular genre. Different video games, uses the audio in different interactive ways. The player’s immersion is also, to some degree, effected by the audios interactive qualities, especially in relation to the synchronization of input and the audiovisuals and sounds ability to make a perceptual realism.
Blobs
Omnigame
Casino Game
Rollers
Omnigame
Casino Game
Blackjack
Omnigame
Casino Game
Garden of Pets
Omnigame
Casino Game
Safari Snap
Omnigame
Casino Game
Savannah
Omnigame
Casino Game
Dragonhaven
Omnigame
Casino Game
Rainforest Rollers
Omnigame
Casino Game
Forgotlings
ThroughLine Games
Video Game
Kinisia
ThroughLine Games
VR Game
Dynamic Reflection System
Personal Project
Work in progress
Game Audio Pipelines
Sonic College
Bachelors Project
Magic in C
Ludum Dare 46
Game Jam
Evolutionary Platformer
Level One: JAM
Game Jam
CMYK
GMTK2019
Game Jam
Interaction & Immersion in Video games
Aarhus University
Bachelors Project
Silence and Swords
National film school of Denmark
Documentary
Soy No Soy
Beofilm
Short Film
Hypocondriac Health Club
KADK
Short Film
Abu Adnan
18 Frames
Short Film
Hey, I’m Mads.
I am a generalist sound designer from Denmark, specialised in game audio, with a passion for technical sound design and developing audio processes and pipelines.
I have 5+ years professional experience in game development as a sound designer, working on a broad range of games and platforms including indie, VR, mobile and casino games.
I am experienced in using industry standard game engines, middleware and DAWs, including Unity, Unreal, PixiJS, Wwise, FMOD, Reaper and Pro Tools.
My interest in technical sound design and tools development has lead me to learn programming in C#, C++ and JavaScript.
When I’m not working I like to spend time with my friends and family, go to the gym and care for my plants.
Feel free to message me through my social platforms or write me an email at contact@madsriddersholm.com
CONTACT INFORMATION
Mads Vesterager Riddersholm
contact@madsriddersholm.com
Copenhagen, Denmark
+45 40 58 16 67