Decide
Credits: Sound design, Programing & Game design
May 2018
Decide is made as an exam project in the course Game Audio at Sonic College. The game is made using Unity3D and FMOD Studio. Everything is recorded, designed and created solely by myself, except for the player controller and chessman asset.
The concept is a puzzle game with replay value. This has been achieved by giving the player multiple options through most of the game’s puzzles. This results in a minimum of six unique playthroughs. All dialouge and music is based upon the player’s choices in each individual puzzle and every choice is opening new dialogue options. The dialogue tree consisting of 96 different dialogues, including six different endings.
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Hey, I’m Mads.
I am a generalist sound designer from Denmark, specialised in game audio, with a passion for technical sound design and developing audio processes and pipelines.
I have 5+ years professional experience in game development as a sound designer, working on a broad range of games and platforms including indie, VR, mobile and casino games.
I am experienced in using industry standard game engines, middleware and DAWs, including Unity, Unreal, PixiJS, Wwise, FMOD, Reaper and Pro Tools.
My interest in technical sound design and tools development has lead me to learn programming in C#, C++ and JavaScript.
When I’m not working I like to spend time with my friends and family, go to the gym and care for my plants.
Feel free to message me through my social platforms or write me an email at contact@madsriddersholm.com
CONTACT INFORMATION
Mads Vesterager Riddersholm
contact@madsriddersholm.com
Copenhagen, Denmark
+45 40 58 16 67